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Brain collector




Your party will lose their mind over this one!





Brain Collector (Neh-thalggu)

Large aberration (nightmare denizen), chaotic neutral

Armor Class 15 (natural armor)

Hit Points 120 (16d10 + 32)

Speed 40 ft.

Abilities Str 17 (+3), Dex 12 (+1), Con 15 (+2), Int 19 (+4), Wis 13 (+1), Cha 17 (+3)

Saving Throws Int +6, Wis +3, Cha +5

Skills Arcana +6, Perception +3

Senses darkvision 120 ft., passive Perception 13

Languages Deep Speech, Diaboli

Challenge 4 (1,100 XP)

Innate Spellcasting. The brain collector’s innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no components:

1/day each: dimension doordispel magic, feign death, gust of wind, invisibility, lightning bolt

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Remove Brain. The brain collector targets one incapacitated creature it can see within 5 feet of it. The target must succeed on a DC 14 Constitution saving throw or the brain collector removes the creature’s brain and consumes it, at which point the target’s body dies immediately. A creature’s whose brain has been removed in this way cannot be raised, reincarnated, or resurrected while the brain is inside the brain collector.



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